Thursday, 26 February 2009

Rigging the other hand

The other hand has a few different features in it. In one hand, she'll be able to hold something with a handle (a cup for the story) with the help of a set driven key, and she'll be able to pick something up (near the end of the story), whereas I made a holding driven key in other hand for her to hold her walking stick.

In terms of the fingers, I've decided a more efficient way would be to attach the actions (curl, lef-right and up-down movement) into the already existing translation values. I've limited their movement, and also locked any option to rotate or scale. The result is the sliding controller, similar to Moon's facial control panel. It's more convinient and intuitive, I find, than the first hand. For the sake of consistency I should change the other hand, but I don't think it's worth the time. Next rig I do, I'll know better

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